Is this supposed to be played in theatre of the mind? The rulebook implies mausritter should be played with battlemaps since it mentions grids, however HitR only comes with the regional map. Have you come across troubles playing this game without a map, or how did you make your maps?
Mausritter: Honey in the Rafters
A downloadable adventure
It stands in the garden of an abandoned human-made shack. Blackened by magic and radiating strange energy. The cursed sunflower calls to all who come near.
Face the dangers of the cursed sunflower in this 2 page, black-and-white adventure location for Mausritter. Designed to fold like a standard tri-fold brochure. Contains all the info you need for a one-shot adventure packed with mouse-scale danger and weirdness.
- Untangle a sticky situation, as cursed bees, a foul-tempered skunk and mice who follow the Cult of Sugar vie for control of the cursed sunflower and its power.
- A ready-to-run adventure location, that can be played as a one-shot or dropped into an existing Mausritter campaign.
- Beautifully illustrated cutaway map of the abandoned hut and its surrounds, with key details for 10 locations.
- Six horrible curses for mice that foolishly spend too long in the sunflower's presence.
- Unique treasures and four new spells (along with corresponding item cards for your inventory) await mouse adventurers brave enough to take them.
In order to download this adventure you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
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Also, how do the sugar cultists collect honey? The book mentions the use of buckets but it's not clear.
Theater of the mind. You could group Player mice and NPCs by close, near and far. Close is melee range, Near is ranged weapon fire, and Far is ranged weapon at a penalty or not at all. It takes one turn of movement to move between these zones.
As for sugar cultists harvesting honey, it's left open to the Gamemaster to decide. It's good that you are thinking about these things, so you have answers for the players and if not, you have a logical world playing out before their (theatre of the mind) eyes.
Thoroughly enjoyed this adventure! It has great characters, a rich story, and some neat features that set it apart from other Mausritter modules.
I was thinking of buying this, but you haven't replied to any of the comments on this page, which has put me off.
I'm already on that Discord. I didn't realise this adventure was made by the same person that did Mausritter itself! :) I guess paying for this is a good way to donate for such an excellent (and free) system.
I know how helpful and active you are over on your Discord server, as I've seen it myself, but there are a few questions here from other people who look like they've bought the product, are seeking help, and didn't know to ask on Discord :)
Hey, love your game, my first OSR system, played it with my 75 year old parents, their first rpg, and had a blast. I was a little soft on them but tomorrow playing with my regular group, and won't so gentle heh.
But how does swarm attack on the bees work? It's lower damage then the sting, so beyond flavour..it seems to serve no stated purpose.
Are there rules for a swarm or mob of enemies I missed?
Waaaaaay too late of a reply but I think the swarm rules are for warband-scale enemies.
E.g. if the bees were to attack Shig the Skunk.
Hey, love your stuff! Could you add a way to print each page individually pretty please?
I just GMed this and we had a ton of fun. There are several directions players can go to beat it. At times I wished for more details, especially about the enemies and curses, but we managed well (especially since it was my first time GMing Mausritter or an OSR game)
Highly recommended and a great inspiration for coming up with further adventures.
Honey In The Rafters is an adventure for Mausritter---a 24 page clever boil-down of That One d20 Game That Everyone Knows.
HitR, like Mausritter, has extremely strong art and layout. It also packs in a lot of content in for a three page adventure, with new monsters, new spells, new items, a table of curses, etc. The dungeon itself is a one-page affair, with rules text overlaid on the art, and it looks great. An advantage of Mausritter is that you can basically take any normal human-sized structure and it becomes a cyclopean megaruin for mice, and HitR uses this to great effect.
If you like sword and sorcery ttrpgs, and OSR, and extremely good layout, and probably also mice, I'd strongly recommend following the link from the page text and checking out Mausritter if you haven't already. And if you already have Mausritter and you're looking for a one-shot or a convention game or just a simple but flavorful scenario to run in between your own content, Honey In The Rafters is absolutely worth picking up.
Really looking forward to trying this! Want to do a oneshot while our regular DM is busy with other stuff.
I cant open it though, I bought it through the Bundle for Racial Justice and Equality, but i cant seem to select the pdf
Nevermind i found out how to open it. I think we are going to enjoy it very much!
Just picked this up, what a perfect little adventure! This will slot in excellently into my current campaign as one of the PCs run a beekeeper! Very evocative and well designed. Straightforward and elegant much like the core rules. Definitely recommend picking it up!
I bought this straight away last night as I was looking for some advice on running the game here in /osr. It is really nice to see a location detailed in this way, gives me a better idea of how to run my own game.
I'll probably use this module as a second or third adventure location. I'm keen to run through my own creations first to see how they fly.
Want to buy this, but want to buy the rules too to go with it!
When are the rules going to be reprinted?