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(+4)

I wish the front and back covers were on the same page of the PDF manual, printing the booklet is a a huge headache. 

(+2)

I found a solution to this last night:

- Open the "singles" pdf in the free version of Adobe reader.

- From there, you can select File>Print> and (in the print terminal) select the "Booklet" option

That should automatically handle all of the page reordering.

(+3)

Hi! I really want to get my hands on this game. Any chance the boxed set will be any time soon? It seems like it's sold out on every European online shop. 

(+3)

Super fun game! I've run it a couple of times for my youth center rpg group and it's always a blast!

what size can be print the card? so its can fit on the character sheet

The cards are 1” x 1”

Do you need a quiver if you have a bow? If so, do you roll and mark usage for the bow *and* the quiver? Should these be separate usage rolls or the same one applied to both items? Thanks

(+1)

Yes to both! Separate usage rolls

Thanks for the reply

(+1)

Great game. Which I've been playing almost every week for half a year now.

But I have some questions.

1.If the damage is aimed not at strength, but at dexterity or will, then how do critical damage work?

2.How does recovery work if the mouse is paralyzed or exhausted? I assumed that she needed to be given 6 hours of rest to recover.

(+1)

Hey, glad you’re having fun with it!

My rulings for those:

  1. Critical damage should be rolled against DEX/WIL after the ability score is reduced. On a failure, you are the equivalent of knocked out (dazed/can’t move etc.) and can’t act anymore in that fight until tended to.
  2. Same as STR damage. A long rest in town will do it, but your ruling is probably fine too.
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